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Checkpoints are tasks to be completed in each practical session. At the end of the module
you will receive a grade for checkpoints based on the number of checkpoints completed
(so you don't have to do them all to get a grade, but clearly the more you do, the better the grade you get).
Note that checkpoints are subject to a subminimum rule: if you fail to
achieve a 4C in the checkpoints, then your grade for the module overall
will be capped at 3C.
The correspondence between checkpoints and grades is given below.
If you miss a checkpoint, do the work in your own time and get the
checkpoint marked at the next opportunity. Demonstrators will mark a
maximum of three checkpoints per student per session. Please don't turn
up at the last session with all nine checkpoints to be shown.
Checkpoints are worth 40% of your final mark.
You can check your attendance record and your
checkpoint record via the register program (available on Groups on Wide)
at any time. Use the View menu.
The very last chance to catch up on checkpoints will be the last
workshops;
however, you are advised to try to stay as up to
date during the semester as possible, otherwise you may find it
impossible to catch up.
| checkpoints | grade |
| 9 | 1A** |
| 8 | 1A |
| 7 | 2A |
| 6 | 2D |
| 5 | 3A |
| 4 | 4A |
| 3 | 4C |
| 2 | 5A |
| 1 | 5B |
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