COMPUTING SCIENCE
AND MATHEMATICS


Modules | CSCU9N6 | Assignment CSCU9N6 | Assignment Updated 9/05/17 15:40
CSCU9N6 - Computer Games Development Spring 2017
menu Computer Games Development Spring 2017

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Organisation

Materials

Assessment

Reference

 

Home

Organisation

Materials

Assessment

Reference

 

Assignment

The assignment specification and source code are provided below. This assignment is due on Friday the 7th of April at 4pm.

  • Assignment Specification

  • Java Files and Resources

  • The Velocity.java class provides the facility to initialise a velocity object using a speed together with source and target points. This can be used to then get the relevant x and y speeds needed to fire something from the source to the target. A demonstration of this at work can be seen in the FireSprite.java code.

    Look at the source of FireSprite.java to work out what keyboard and mouse events FireSprite responds to. Note that the 'Escape' key is picked up on 'keyReleased' in GameCore if you wish to stop the demo.

Assignment Results

IDMark
2023271/1 62
2210454/1 62
2210761/1 57
2216114/1 60
2217545/1 40
2220557/1 62
2221663/1 70
2222486/1 70
2223395/1 72
2223636/1 75
2231194/1 43
2310306/1 77
2310977/1 47
2311365/1 67
2312414/1 64
2313471/1 67
2314828/1 64
2315812/1 80
2315891/1 61
2316865/1 60
2317971/1 60
2318000/1 57
2319818/1
2320512/1 82
2321416/1 65
2322545/1 87
2322608/1 80
2322862/1 44
2322951/1 43
2323159/1
2324106/1 62
2324125/1 60
2324467/1 85
2331586/1 60
2331602/1 50
2331730/1 43
2419799/1 57
2432797/1 52
2432809/1 80
2433663/1 62
2528108/1 77
2530551/1 90

 

Computing Science & Mathematics, University of Stirling, Stirling, Scotland, FK9 4LA
Email dec@cs.stir.ac.uk - Web www.cs.stir.ac.uk/~dec - Tel 01786 467445
Email dec@cs.stir.ac.uk
Tel 01786 467445